* Some engines like RPGMaker has specifications where comment fields like LOOPSTART and LOOPLENGTH can be used for looping without manually editing tracks. This isn't standard ogg fields so please consult your game engine/audio engine's documentations for details.

* Every loop starts at the indicated value and ends at the end of the song.

file_name(xx_name_BPM.format)　	Original Source

01_shoujo_kisoukyoku_171.ogg	IN Stage 4 Reimu Boss Theme
LOOPSTART(ms)	38117 

02_koiiro_fms_167.ogg			IN Stage 4 Marisa Boss Theme
LOOPSTART(ms)	12597

03_haruirokomichi_154.ogg		PoFV Reimu Theme
LOOPSTART(ms)	14025

04_hooduki_140.ogg				EoSD Stage 1 Theme
LOOPSTART(ms)	0

05_midnight_spellcard_160.ogg	ISP Day 3, Day 4 Theme
LOOPSTART(ms)	10500

06_strawberry_crisis_195.ogg	PoDD Yumemi Theme
LOOPSTART(ms)	32000

07_fall_of_fall_132.ogg			MoF Stage 4 Theme
LOOPSTART(ms)	78181

08_misoshirunogu_142.ogg		DDC Stage 6 Shinmyoumaru Boss Theme
LOOPSTART(ms)	8450

09_sky_ruins_98.ogg				UFO Stage 3 Theme
LOOPSTART(ms)	48979

* Only this song has 3 different variations
10_back_door_all_169.ogg		HSiFS Stage 6 Theme
LOOPSTART(ms)	22721

10_back_door_partA_169.ogg		HSiFS Stage 6 Theme
LOOPSTART(ms)	34082

10_back_door_partB_169.ogg		HSiFS Stage 6 Theme
LOOPSTART(ms)	0

11_harselves_.ogg				Seihou Shuusou Gyoku Ending Theme
LOOPSTART(ms)	0

12_futsukayoi_118.ogg			Dateless Bar "Old Adam" 10th track
LOOPSTART(ms)	8136

13_oharaibou_140.ogg			DDC Title Theme
LOOPSTART(ms)	0

14_players_score_125.ogg		MoF/SA/UFO Game Over theme
LOOPSTART(ms)	23040
